Full Member
Golem Digital
ProEXR File Description =Attributes= cameraAperture (float): 36 cameraFarClip (float): 0 cameraFarRange (float): 10000 cameraFov (float): 65.4704 cameraNearClip (float): 0 cameraNearRange (float): 0 cameraProjection (int): 0 cameraTargetDistance (float): 4406.11 cameraTransform (m44f): [{1, 0, 0, 2.25378}, {0, 0, -0.996195, -4434.2}, {0, 1, -0.0871559, 936.328}, {0, 0, 0, 1}] channels (chlist) compression (compression): None dataWindow (box2i): [0, 0, 1999, 1399] displayWindow (box2i): [0, 0, 1999, 1399] gamma (float): 1 lineOrder (lineOrder): Increasing Y pixelAspectRatio (float): 1 screenWindowCenter (v2f): [0, 0] screenWindowWidth (float): 1 tiles (tiledesc): [64, 64] type (string): "tiledimage" =Channels= A (float) B (float) CESSENTIAL_Reflect.A (half) CESSENTIAL_Reflect.B (half) CESSENTIAL_Reflect.G (half) CESSENTIAL_Reflect.R (half) CESSENTIAL_Translucency.A (half) CESSENTIAL_Translucency.B (half) CESSENTIAL_Translucency.G (half) CESSENTIAL_Translucency.R (half) CMasking_ID.A (half) CMasking_ID.B (half) CMasking_ID.G (half) CMasking_ID.R (half) CMasking_ID001.A (half) CMasking_ID001.B (half) CMasking_ID001.G (half) CMasking_ID001.R (half) G (float) R (float)
Das Team von Golem Digital
Außenvisualisierung
Golem Digital Monument
Konzeptdesign
Außenvisualisierung
Visualisierung Interior
Visualisierung Interior